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- /* $Id: all.h,v 3.1 1998/07/08 00:39:38 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: all.h,v $
- * Revision 3.1 1998/07/08 00:39:38 brianp
- * added zoom.h and quads.h
- *
- * Revision 3.0 1998/01/31 20:44:03 brianp
- * initial rev
- *
- */
-
-
- /* The purpose of this file is to collect all the header files that Mesa
- * uses into a single header so that we can get new compilers that support
- * pre-compiled headers to compile much faster.
- * All we do is list all the internal headers used by Mesa in this one
- * main header file, and most compilers will pre-compile all these headers
- * and use them over and over again for each source module. This makes a
- * big difference for Win32 support, because the <windows.h> headers take
- * a *long* time to compile.
- */
-
-
- #ifndef SRC_ALL_H
- #define SRC_ALL_H
-
-
- #ifndef PC_HEADER
- This is an error. all.h should be included only if PC_HEADER is defined.
- #endif
-
-
- #include <assert.h>
- #include <limits.h>
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <float.h>
- #include <math.h>
- #include "GL/gl.h"
- #include "GL/osmesa.h"
- #include "accum.h"
- #include "alpha.h"
- #include "alphabuf.h"
- #include "api.h"
- #include "asm-386.h"
- #include "attrib.h"
- #include "bitmap.h"
- #include "blend.h"
- #include "clip.h"
- #include "colortab.h"
- #include "context.h"
- #include "config.h"
- #include "copypix.h"
- #include "dd.h"
- #include "depth.h"
- #include "dlist.h"
- #include "drawpix.h"
- #include "enable.h"
- #include "eval.h"
- #include "feedback.h"
- #include "fixed.h"
- #include "fog.h"
- #include "get.h"
- #include "hash.h"
- #include "image.h"
- #include "light.h"
- #include "lines.h"
- #include "logic.h"
- #include "macros.h"
- #include "masking.h"
- #include "matrix.h"
- #include "misc.h"
- #include "mmath.h"
- #include "pb.h"
- #include "pixel.h"
- #include "pointers.h"
- #include "points.h"
- #include "polygon.h"
- #include "quads.h"
- #include "rastpos.h"
- #include "readpix.h"
- #include "rect.h"
- #include "scissor.h"
- #include "shade.h"
- #include "span.h"
- #include "stencil.h"
- #include "teximage.h"
- #include "texobj.h"
- #include "texstate.h"
- #include "texture.h"
- #include "triangle.h"
- #include "types.h"
- #include "varray.h"
- #include "vb.h"
- #include "vbfill.h"
- #include "vbrender.h"
- #include "vbxform.h"
- #include "winpos.h"
- #include "xform.h"
- #include "zoom.h"
-
- #endif /*SRC_ALL_H*/
-